Almost every boss, some side characters, and even new faces are available to unlock. That’s until you start playing as one of the many characters, as the sire and his shovel aren’t alone on this adventure. ![]() Unless you mess around with the settings, the core gameplay of Shovel Knight Pocket Dungeon doesn’t evolve all that much (but it’s already excellent). This difficulty plateaus quite quickly though, as you know exactly how to deal with each opponent, when to go for potions to maximise health, and how often to use keys on chests or spend the hard-earned gems you collect on each run in the shop. This means how you approach each opponent changes as you interact with the stage: you might take out stragglers to set up bigger combos, make a beeline for the items to use against them, or always keep an eye out for the potions that heal you, making sure they’re never more than a few moves away.įiguring out the intricacies of each level and its enemies is initially quite the challenge, as the speed of each encounter seems incredibly daunting (unless you slow it down or only have the screen move as you, by changing the options). You can’t brute force each level, as the enemy will either kill you – which makes you respawn whilst the screen slowly fills, unless you play one-life mode – or put up a defence, meaning you need to rethink your strategy. Having the enemies/puzzle pieces deal damage when you attack creates a risk-versus-reward take on puzzle solving I truly found myself enamoured with. The core premise is somewhat similar to Tetris and Bejeweled, as enemies slowly move down the screen taking up space, and if it fills you lose. Here it’s street rules Tetris though, where the Tetrominoes would throw hands if you tried to match them. I like Shovel Knight as a character and the world he inhabits, and I’ve played my fair share of puzzle games, but Shovel Knight Pocket Dungeon still managed to present me with a truly fresh take on puzzle-solving, like Cadence of Hyrule did for adventure games. I admit this as someone with no real expectations. It’s safe to say Pocket Dungeon does the latter. It manages to balance itself between frenetic puzzle-combat and action-adventure design – alongside a few sprinkled-in roguelite elements – to make sure its 8×8 play area never stagnates. Raised by their uncle Enter The Gungeon, this puzzler could either coast through life or use this lineage to its advantage. Leaving behind a gift raises the visiting user's karma, boosting him in the community tab and thus raising the chance to be visited by other players.If Cadence of Hyrule and Tetris had a one-night stand, the ensuing love child would be called Shovel Knight Pocket Dungeon. ![]() It is also possible to visit the stores of other players and leave behind gifts that contain ingredients. When they buy potions they not only leave behind money, but also provide experience and additional ingredients.įriends and other players can be added as neighbours. When an exclamation mark appears above their heads, it can be tapped and the player has to hand them the potion they are looking for. Customers enter the store and help themselves, but sometimes they require guidance. The brewing process takes from 30 seconds to several hours and the player needs to return in time or the potion is spoiled and cannot be used. New potions are made by combining ingredients that can be bough from a virtual store or are grown from plants. The goal is to grow the shop for a small store to a grand galleria. In addition to selling enchanted elixirs, the new shop owner will also care for magical creatures and plants, create new potions, and spruce up the shop with decor sure to entice new shoppers. ![]() Pocket Potions is a business simulation game where the player has inherited a famous potion shop from their Fairy Godmother.
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